Since my Mass Effect playthrough is coming to an end I decided to think about what kind of build I'd like to use for Mass Effect 2 on Insanity (My second time playing through it). Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. New comments cannot be posted and votes cannot be cast. Mass Effect 2: Character classes and powers - part 1 Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. Tactical Cloak's specializations are Enhanced and Assassination Cloak. It's also worth noting that the Incineration Blast upgrade at level 4 makes this the only damage-dealing AOE ability that an Infiltrator can naturally get. For those particular squad mates your ability to respec them is not necessary, although welcomed. The powers in ME2 are made to be experimented with! For more information, please see our Discussion Concussive Blast is great against hordes of husks, but that's about it. It offers good synergy with native ammo powers, or those offered by allies, as it is an additional bonus. But you've got Garrus, Zaeed and Grunt for that. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. I was leaning towards Heavy Incinerate but I've heard horror stories about the hordes of Insanity armored Husks. In missions with groups of enemies that are close together it can be used to quickly freeze the group allowing a skilled sniper to dispatch the frozen enemies quickly with the M-97 Viper or M-29 Incisor. Begin charging the weapon, cloak (it will not interrupt the charge), maneuver towards the intended target(s), and let go of the trigger. This is a better option if you want your attacks to be effective against single and well armored targets. Cookie Notice For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. Alright, good stuff. Thanks guys! I always go area unless for example I am adept then i'd do area singularity and heavy pull, heavy pull for single enemies for the long duration. It can be used on enemies after the Inceration ability. You can't handle the truth. Even with its low ammo capacity, it is still a good heavy weapon when no other one will do. Her only protection stripping ability is warp ammo which you wont have for a minute, but when you get it its great for dealing with armor and barriers. You're browsing the GameFAQs Message Boards as a guest. The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. Out of the 3 non-DLC sniper rifles, the Mantis is noticeably more problematic with regards to ammunition. Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. The Phalanx is just as accurate at longer ranges (if not more so) than the M-3 Predator and M-6 Carnifex while still packing a better punch. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . Which is better for Hardcore/Insanity difficulty? At any rate, Full Cryo Blast is one of the best powers in ME2. What's also good about Incinerate is it's very effective against Armor. If you have the Aegis Pack, then you have access to the M-29 Incisor. While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. Also can use sniper rifles which are the best weapon squadmates can have in ME2. Disruptor Ammo is very effective against shields and synthetics (the geth and Mechs). Besides Miranda hes the only other Squadmate who can handle all defenses reliably. The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). The Arc Projector also works relatively well at range. This subreddit is the unofficial forum for those who love the Mass Effect universe including the games, comics, and books! Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. Especially good at dealing with enemies like husks, because in ME2 once you strip their armor they die instantly to any power that gets them off their feet. The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. Even though Incinerate isn't as effective against shields or barriers, the burn duration is useful for preventing those protections from starting to recharge, especially on higher difficulties where the delay before recharging begins is much shorter. Energy Drain is an effective alternative to Geth Shield Boost, benefitting from half the cooldown time and yet being able to provide a substantially larger shield boost, as well as supplementing the Infiltrator's Disruptor Ammo as an offensive power vs shields and synthetics. Heavy damage to health and armor.Make an enemy panic, stopping health regeneration. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage all three defense types (whereas Explosive only affects shields). This power additionally grants temporary health regeneration when used against unprotected organic enemies. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. This matters. The M-98 is the most powerful sniper rifle in the game, and shares many features with the M-92 Mantis, mainly its lack of ammo and one (powerful) shot per thermal clip. If you are on lower difficulties, putting a few points all around wouldn't waste the Infiltrator's abilities. Combat with the Infiltrator should be done at range, keeping enemies at a distance, and covering your squadmates. The M-622 may be one of the least useful weapons to the Infiltrator who uses the Cryo Ammo power. But I used grunts a lot. Earth is burning. How to unlock the Incineration Specialist achievement in Mass Effect 2: Incinerate the armor of 25 enemies. Incinerate is also very effective against. New comments cannot be posted and votes cannot be cast. A quick and skilled sniper can take advantage of this to cause major havoc among the enemy before the effect wears off or the enemy is killed. What are some of the recommended builds for squad mates? What happens if I save the workers in Zorya ? A nice side benefit is that when the Reave makes the target jerk upright, it usually makes them an easy target for a quick headshot, as it will likely force them out of cover. Squadmates dont shoot the viper fast enough to take advantage of its strengths, so pick the mantis because they rarely miss and it does a ton of damage. Husks, but their armor is very low. Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. Gamestegy Founder. Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. In this post, I will go through Mordin build that utilizes Fire and Ice against enemies in Mass Effect 2 or Mass Effect 2 Legendary Edition. personally heavy incernate, i dont have alot of problems with husks. Do you *need* to explore all the planets? Massive energy blasts overpower shields and synthetic enemies. The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. Mass Effect 2: Thorough Guide into Engineering (by jaekahn) What can it be used for? This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. Incinerate will prime almost all targets hit for a Fire Explosion for several seconds. I see no point in taking another upgrade as Mordin already has low HP and should be supported with a good tank character. Dont forget her passive either which gives substantial health and damage buffs to the whole squad. This 1st Spec is specifically for missions composed of organic enemies, such as Blue Suns, Blood Pack, etc. Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun Incinerate; Cryo Blast (Unlocked at Incinerate 2) Salarian . In ME1: Killing enemies in the Mako reduces the experience you receive. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. We further improve Mordin build base stats. SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. Shotguns cover close range, which, for Infiltrators, is normally covered only by SMGs and Heavy Pistols. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). If you aren't a good sniper or you have trouble keeping enemies at range, however, then selecting one of the other two training options might be a better idea. The longer duration of the Burning Damage DoT over the normal DoT (8 seconds versus 3 seconds) does increase how long organic enemies are panicked. Incinerate | Mass Effect 2 Wiki You get access to the M-8 Avenger, the M-15 Vindicator, and on Hardcore and Insanity difficulties, the Geth Pulse Rifle. Position him close to the enemy for maximum distraction and shotgun damage and increased likelihood of triggering his charge. Frozen enemies can't fight back. Even then it is so you don't have to take another active power. A great choice to train in yourself. It's situationally useful. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. Pistols can be useful in close quarters and their higher rate of fire, when compared to a sniper rifle, makes them better suited against quickly moving enemies at mid to short range. See also: Engineer Guide, Engineer Guide (Mass Effect 3) Engineers can spawn combat drones to harass enemies or force them out of entrenched cover positions. Incineration Blast is nice for groups.. IMO, Heavy Incinerate is better, simply because you don't find that many groups of armored individuals together. A good weapon for Infiltrators since it, like the Cain, does not disengage Tactical Cloak while charging it; so you could cloak first, then line up the perfect shot in relative safety, and return to cover after you fire and the cloak is deactivated. ALL RIGHTS RESERVED. The Vanguard benefits from first eliminating the lower-tier enemies in an encounter, so they can devote full attention to the heavy-hitters such as YMIR Mechs and krogan. This shotgun also has good synergy with Tactical Cloak, especially the Assassination variant. Incinerate | Mass Effect Wiki | Fandom 2023 GAMESPOT, A FANDOM COMPANY. --you only notice the trolls and morons (like attracts like), and my replies to them. Heads Up for new players to ME2: Power Combos : r/masseffect - Reddit Neural Shock is a useful addition to the Infiltrators powers and already gains much of its value at a single talent point investment. Which Bonus Power for an Engineer on Insanity mode? Sabotage(+100% damage from tech powers)->Cryo Blast (optional)->Incinerate(if frozen +100% damage+electric combo after Sabotage)->Overload(fire explosion, if chain overload can be multiple explosions). Some abilities like incinerate and overload still have a slight AOE on closely grouped enemies. You're browsing the GameFAQs Message Boards as a guest. This section will go in great detail, how you should allocate squad points and at what level interval. What are all the possible power combinations for detonation? Sniper Rifles, like the pistols, are very effective against armored enemies but weak against those with shields or barriers. Builds for all squadmates. Yet another way to compensate for the Infiltrators lack of effectiveness against biotic barriers. Trophy/Achievement guide, including embeded walkthrough links. Your only weakness will be against AoE crowd control, such as against a Husk rush. No data available Please help me reach consensus. : masseffect - Reddit Area concussive shot slays unarmored husks. Garrus often makes the perfect complement to Jack due to his access to Overload and Assault Rifles. Do Not Sell or Share My Personal Information. Everyone has shields of some kind, and you want them GONE. Heavy Incinerate Explosive Drone Mechanic (or whatever it's called.) But shockwave is great for staggering enemies out of cover and massacring husks. Samara- Same principle as Jacob regarding husks, but also her reave is effective against armor and barriers. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. On the downside, Warp Ammo, the other method of dealing with barriers, has better synergy with the class skill Tactical Cloak. Still, a good squad for an Infiltrator is just about any combination you can think of; all you really need to worry about is tailoring it to the situation you will be facing. Incineration Blast would be nice against armored husks but Heavy Incinerate is nicer vs the tougher enemies (Scions, Krogans, etc). The phalanx is a better choice for Shepard but your team AI wont shoot it as fast as they shoot the carnifex so the overall DPS of squadmates with the carnifex is higher Sniper rifles- always the mantis unless the widow is available. Only briefly returning to cover (and not reloading) is very fast and will interrupt many enemies who need some time for aiming. Evolution A Heavy Incinerate: This advanced plasma round melts or burns nearly anything it hits Assassin would be the better option for those who prefer to use Incinerate or damage-increasing ammo powers because these are further increased by the power-damage bonus. The major disadvantage of the upgraded pistol is its extremely small ammo capacity. Due to this, you can use the most effective ones. 1: Always choose 'heavy' ability. Moreover, with this build, you will be able to freeze enemies at any time. The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). It has the ability to remove armor in one or two shots and can distract organics that are vulnerable while dealing a fair amount of damage. Only available if you recruit Morinth, this is the organic equivalent of AI Hacking. Powerful and accurate at long range, the collector particle beam is a good weapon for an Infiltrator. This power can be invaluable during protracted engagements against the geth and shielded enemies, so putting a few points there wouldn't be a bad idea. On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment. To avoid the latter dont spam shadow strike, even though the massive damage makes it tempting. But once all the enemies are settled into cover and spread out, heavy is better, but not much, 170vs210 fire damage/3 seconds is just 40, or 20% stronger. Even when this weapon can't drop an enemy in one hit it will still do a staggering amount of damage per shot particularly against armor. Very effective against armor. Heavy Warp Ammo ceredbrate 12 years ago #7 Don't know about you guys, but on Insanity, my drones are literally getting. Especially useful against Praetorians and heavy mechs, it takes down their shields faster then any other weapon, giving the ability to follow-up with a sniper barrage. If you are a dedicated sniper and are good at getting the critical shots you will likely find that you rather significantly out-damage most of your squadmates with weapons against standard enemies (barring Husk Rushes). And thats it! Damage is dealt instantly (i.e. However powerful, its one-use-per-mission handicap and elongated charge time makes it a weapon that is often best left on the ship. If you like distance, then picking assault rifle training would not be a bad decision. The weapon has a two-second charge time before it fires, so make sure your own shields are up before sticking your head out. These weapons are very important for Mordin's build. as weaker enemies may die too quickly to take much extra damage. If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. It can be used for flanking, escaping enemy fire, sniping, or just a straightforward damage boost with any available weapon (and also melee attacks). Another S tier pick, she can deal with two types of protection and prime combos. ME2 and ME3: Throw/Pull combos. Evolves Incinerate into one of the following options: Burn your opponents and incinerate their armor. One way around this is to take your shot immediately after activating the cloak - the damage bonus will still apply even though you basically were never invisible. For more information, please see our 2: Squad Ammo on EVERYTHING. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. The Radius evolution of Incinerate and the Chain evolutions of Overload enables each cast of Incinerate to prime multiple targets for Fire Explosions, and allows each cast of Overload to potentially set off 2 or even 3 such combos. Energy drain serves the same function as overload with the bonus that it restores her shields, and the drawback that it doesnt detonate flamethrowers. I've been able to knock a few enemies off ledges using concussive shot. Another important thing to note if considering using this power as a substitute for Incinerate is that it cannot be arced around cover, which can make it difficult to target certain enemies. Alternative to the tempest, however, has smaller multipliers against shields and barriers. Details on every Power. Overload is a tech power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes. Feel free to add anything I missed! Engineer Build - Unshackled Controller - Mass Effect 2 (ME2) By zanuffas Last updated: 9 November 2022 1 This post covers the Best Engineer builds in Mass Effect 2 and Mass Effect 2 Legendary Edition. Increase damage to armored targets by 50%. Mantis and Widow benefit the most from the cloak damage boost. Heavy incinerate. Sniper squadmates are all powerful choices Shotguns- the katana and scimitar suck, always equip the eviscerator or plasma shotgun, unless its Grunt, then pick the claymore Assault rifles- vindicator until you get the mattock SMGs- tempest=space P90, locust=space UMP. Heavy Incinerate or Incineration Blast for Insanity? - Mass Effect 2 In the early game, we want to have Mordin as an effective companion as soon as possible. Its shots do more damage than the M-97 Viper; however, it carries half the ammunition and fires more slowly. Mordin Solus - Mass Effect 2 Wiki Guide - IGN Legendary edition reveals ME2 is the worst of the triology. The M-9 Tempest is also a good SMG, and it covers mid to close-range. We maximize Mordin's passive ability and take the Salarian Savant upgrade. Enhanced extends the duration to 8 seconds, while Assassination adds a whopping 35% extra damage for a total of 75% bonus damage. Use your SMG or AR to strip shields, cast pull, and use warp to set off an explosion. Squadmate Build Compendium: ME2 Edition | BioWare Social - ProBoards Evolves Incinerate into one of the following options: Heavy Incinerate This advanced plasma round melts or burns nearly anything it hits. Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. The Firepower Pack adds a third pistol, the M-5 Phalanx, which is an extremely powerful pistol. Its improved version is unique in that it offers a 10% damage bonus instead of a longer duration, offering a bonus to defense and offense at the same time, making it a good idea to always have it active. Privacy Policy. I didn't really use it or level it on any of my characters during my first playthrough because it just seemed like a useless skill. Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. The first time I took the Viper sniper rifle (this was before the Mattock assault rifle was released, which would have been better suited), and the second time I took Scimitar shotgun as my bonus weapon of choice (happens mid-game). It also stops enemy health regeneration, but note that even if an enemy has a single point of armour left, Incinerate will damage the enemy's health but not stop their regeneration. The Infiltrators AI Hacking skill turns enemy mechs against their allies to divert their attention and in addition cause some extra damage.
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