Multiplayer scaling of bosses' health is decreased. Most of the following tips assume taking a late-game or endgame character to a fresh world where the Guardian can still be summoned, as they involve items that can only be obtained after defeating Skeletron (if not the Moon Lord). Homing weapons ignore Lunatic Cultist while it is performing the ritual. Lightning inflicts the Electrified debuff for 3 seconds. Enters phase 2 at 75% HP and phase 3 at 25% HP. The Dungeon is a vast underground labyrinth made of Bricks that is generated on world creation, being located on either the far right or left of the map, and contains unique enemies whose spawn rates increase the deeper a player travels. When below 33% health, either attack has a chance to be replaced with an attack where the Hive Mind appears above the player and then dashes horizontally, creating many short-lived shade clouds in its wake. When below 70% HP, fires 2 Ice Mists at once. Spawns with two smaller Desert Scourges, but only the main worm needs to be defeated to count as a boss defeat. When on Expert mode, it will drop 40-50 Particles. The main guardian now gains increased contact damage depending on which attack it's performing. The Dungeon Guardian's Bestiary entry will automatically fill itself out if Skeletron is defeated. Phantom Spirits may also begin spawning from them, allowing the Polterghast boss to be summoned and fought. Copies the movement of the Guardian Defender and shoots single. 1 Otherworldly Amulet is an item obtained by killing the Dungeon Guardian, with a 10% drop chance in normal mode, and a 20% drop chance in Expert Mode. The process for calculating this is explained below. Ancient Doom attack can always be used. All three Profaned Guardians spawn at the same time. Probe-less parts have 10 less defense. Head segments begin firing Cursed Flames when there are 59 segments remaining. Dungeon Guardian - Calamity Mod Wiki If the player has the Otherworldly Amulet in their inventory, the Alchemist will start selling Celestial's Particle, which is a material used in various crafting recipes. Their name was also a reference to, One of the Proflamed Guardians dialogue lines reference the. Enrages while on the Surface; shoots stingers rapidly and charges much faster. With the Dungeon Guardian having 9999 health, it's clear to see why this is a challenge. Now gains 99.99% damage reduction while any of its hands are alive in Revengeance Mode or above. The Ebonian and Crimulan Slime Gods shoot orbs more often. Buffed Dungeon status message now has a . Guardian Healer fires 14 Holy Crystal Shards instead of 12. Attempting to activate it in a Normal Mode world has no effect, and using the item during a boss battle will do nothing, with the message "You cannot change the rules right now." Laser damage increased by 16%. The freed head cannot inflict contact damage. Despite their theme being called Unholy Ambush, the fight could only be considered an ambush in Death Mode, where the Profaned Guardians can spawn naturally. Homing Skulls now inflict Weak for 3 seconds instead of 2. Take your time and observe how the boss functions. The Guardian Healer frequently heals the Guardian Commander and Defender for 10% of their maximum HP, making the Commander effectively unkillable and the Defender very difficult to kill until the Healer is defeated. HP increased to 51,840 (66,096 in Master Mode). Now fires skulls more often in Death Mode. The Destroyer enrages during the day. However, high critical chance is crucial, as critical hits can tremendously speed up the fight. Drops | AlchemistNPC Wiki | Fandom When 6 or fewer Creepers are remaining, they become immune to knockback. Several vanilla items' tooltips have been changed. Age of Calamity Amiibo - Zelda Dungeon Wiki All Guardians are no longer immune to War Cleave. Spawns 4 Brimstone Monsters during bullet hell 4. Speed of the Destroyer and the lasers fired increase as health lowers. Cycles through 5 different attack patterns: Uses a Fiery Zigzag attack, moving in a rapid zigzag motion around the player while leaving. Can cycle through the normal attack pattern while enraged, instead of only charging. Deals 15% more contact damage during phase 2. The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and Skeletron Prime during the day) have been buffed to move faster when flying in clear air. This is a list of all boss fight changes caused by Revengeance Mode. All projectiles have a 90% chance to reflect, flying back at the player with twice the velocity. Performs 2 attacks per phase. Nerfed Boss Rush base health from 1,600,000 /, Increased Chaos Balls fired when teleporting from. The Dungeon biome features 2 new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. Being close to Signus will cause the screen to get darker. The tentacles deal more damage. The source of the darkness that has appeared time and again throughout Hyrule's history. (When deactivated), Revengeance Mode is a replacement for previous difficulty modes added by the Calamity Mod, which were known as, The name of this mode is a reference to a difficulty in. While enraged, the delay between charges is much shorter, the bubble attack in phase 1 lasts much shorter, and the phase 2 spin attack spawns much more bubbles and Sharkrons. Reduced the coin drop amounts for each guardian from 10 each to 5 each. Guardian Healer fires 12 Holy Crystal Shards instead of 10. After both hands are killed, Skeletron occasionally teleports, firing a spread of 3 bolts from the location the head teleports to. During sub-phase 4 it does 4-6 rapid chain dashes and then a long lined up horizontal dash which vomits Servants of Cthulhu. In previous versions of the mod, each of the Profaned Guardians were named "A Dunkin' Donut" as their previous sprites were often compared to donuts. In phase 2, Regal Gels are fired in downward semi-circles and are no longer affected by gravity. Continues following the Guardian Defender's movement, except when it is charging. This is likely because giving it "boss" status may trick some players into thinking its defeat is required for game progression. The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian Al (Skeletron and Skeletron Prime during the day) have been buffed to move faster when flying in clear air. Charges at the player while leaving behind Holy Flames that linger briefly, before splitting horizontally into two homing flames. Transitions faster and gains a new phase under 10% HP. Used for easier readability. In order to quickly reach the surface after spawning the Dungeon Guardian, a player can dig a shaft into the Dungeon, flying up as soon as reaching zero depth. - Terraria Calamity, AlchemistNPC, Fargo's mod Elemental Terraria 4.58K subscribers Subscribe 5.5K views 2 years ago The death of AFK farms!. If the Early Hardmode Progression Rework config option is enabled, the unlocking methods of early-Hardmode ores, as well as the Mechanical Bosses' stats, will be dramatically altered: The mod generates many structures containing certain items normally exclusive to different points of progression, including hardmode. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120 . Cookies help us deliver our services. Certain spawn-modifying items are buffed. Profaned Guardian (Crystal) will now inflict Holy Flames for 3 seconds instead of 5. Contact damage increased by 25%. Jump speed increases as life decreases, as well as the longer she jumps in one direction. The only reason to fight it is for the Bone Key it drops. Jump speed and height increased. Becomes more aggressive the less active tiles there are around her. ?, Proflamed Guardian: ENOUGH! Enemy spawn rates are boosted by 17.65%. This page was last edited on 14 March 2023, at 08:26. Nerfed crystal Profaned Guardian defense from 35 to 30. Holy Crystal Shards have twice as much random spread. The main guardian no longer gains increased spear fire rates in Death Mode. Defense Profaned Guardian will now inflict Holy Flames for 4 seconds instead of 5. When below 55% HP, Ancient Dooms will circle the player before exploding into 4 projectiles in the cardinal directions. Attacks no longer instantly kill the player during the daytime, instead transitioning to her Malice Mode attack pattern. Moves at the highest speed immediately, instead of gradually speeding up as health lowers. for 10 seconds. The Guardian Commander is the main boss, but cannot be reasonably harmed until the Guardian Healer and then Defender are defeated. Prime Cannon fires rockets instead of bombs; it alternates between firing single rockets and three rockets at once. No longer gains 40% extra damage reduction in Malice Mode. While being arguably more difficult to defeat than anything else in the game (save invulnerable enemies), it is not considered a boss in the game. Once both hands have been destroyed the frequency becomes every 0.67 seconds. Its head spins clockwise when the player is going left and counterclockwise when going right. may be a reference to, The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and. At 5% health, the Proflamed Guardian enters an extreme desperation phase where it flees the scene as fast as it possibly can. WoF - Wall of Flesh. Jumps more often, and Flame Pillars shoot projectiles faster. ML - Moon Lord. Skulls now inflict Weak in Revengeance Mode. The Starter Bag contains numerous useful items and can be opened to help speed up the beginning of the game. Respawns both hands at 33% of Head HP. If one Mechanical Boss has been defeated: The Mechanical Boss' base HP and damage are decreased by 10%. Contact damage increased to 40 in phase 1, and to 48 in Phase 2. Now enrages when leaving the Corruption instead of fleeing, causing it to continuously fly towards the player more aggressively. Calamity Mod Wiki is a FANDOM Games Community. Anahita HP increased to 66,560, Leviathan HP increased to 116,096 (182,656 total). Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP. DG - Dungeon Guardian. Guardian Healer fires 16 Holy Crystal Shards instead of 14. During sub-phase 3 it does 5 rapid chain dashes. See the Tips section for setups. Retinazer's Death Laser does 20% more damage and its Rapid Fire Laser deals 30% more damage. Decreased the speed of Revengeance Mode hands. Revengeance Mode was a permanent change upon using the Revengeance item. Rock and crystal Guardians no longer drop money. Periodically, the Defender will switch sides by moving underneath the player, firing at them during that time. Fires faster Cursed Skulls at a faster rate. All three guardians are no longer immune to Abyssal Flames, Armor Crunch, Demon Flames, God Slayer Inferno, Nightwither, Shred, and Whispering Death. Revengeance Mode - Calamity Mod Wiki Helmet now grants 3 defense (instead of 2) and increases rogue damage by 3%. #10. azumarill64 said: If you change it to white rarity, which you have to in order to let it burn up, people will mistake it as the same as the Guidr Voodoo Doll, and get murdered. The main Guardian is faster, and it deals much more damage after the other two have been killed. Contact damage is then multiplied by the number found in the previous step. "The ever-rejuvenating guardians of the profaned flame.". The rock shield disappears whenever the Guardian Defender is repositioning. Sharkron health increased to 750. YOU MAY HAVE DEFEATED ONE OF US, BUT US TWO ARE MUCH TOUGHER!, Guardian Defender: Nothing can beat my eldest sibling, Proflamed Guardian: VERY SOON, YOU WILL FEEL MY PROFANED RAGE HA-HA-HA, Proflamed Guardian: MY MENTAL FORTITUDE IS FADING, Guardian Healer: Guardians unite! Hovers to one side of the player and fires single. Profaned Guardians - Official Calamity Mod Wiki The Guardian Healer hovers above the player, alternating between raining down waves of crystal shards or releasing an explosion of stars. How to Farm Dungeon Guardians SUPER EFFICIENTLY! - Terraria Calamity Enters phase 3 at 25% HP, or if Spazmatism is defeated first. Slightly more defensive to piercing damage. Transitions into Phase 2 and spawns extra arms immediately instead of below 33% health. What to do After Moon Lord in Terraria | DiamondLobby The Hive will not ram if a Perforator is alive, but will gain slightly increased acceleration. Yharon's enrage is reduced to 555 blocks high from the spawning position and the Arena Infernadoes spawn 125 blocks away from the spawn position. Moves faster and fires Cursed Flames and Vile Spits far more often the less segments that are alive. Cookies help us deliver our services. When all limbs are killed, it spins in circles near the player before every spin attack after the first, shooting Cursed Skulls. Buffed head's Boss Rush health from 1,300,000 to 1,600,000, and hands' Boss Rush healths from 500,000 to 600,000. The battle will progress when the Guardian Healer is defeated. How to Farm Dungeon Guardians SUPER EFFICIENTLY! Guardian Healer: Be careful were some tough guardians!, Guardian Defender: Prepare to meet your end, fool., Proflamed Guardian: YOU WILL BURN BY THE WILL OF THE PROFLAMED FLAMES!, Guardian Defender: How? It then releases two rows of Brimstone Darts perpendicular to it, which move slowly before accelerating. Cookies help us deliver our services. Shoots eye lasers and fireballs faster. Turtle armor now only deals 1 damage when deflecting attacks to the Dungeon Guardian. Acceleration increased, and tries to stay further away from the player. Ancient Dooms fire 8 projectiles in the cardinal and ordinal directions which are faster. Shoots out a demon scythe when it releasing a Leech. In phase 3 it gains the ability to perform 2 long dashes after its normal laser attacks. When the head reaches 33% health, both hands will respawn. Phantasmal Sphere attacks are slightly more spread out and initially move slowly, accelerating over time. Defeating it is required to gain unrestricted access to the Dungeon. The main and rock guardians' spears now inflict Holy Flames. When Prime Laser is killed, the Head begins to fire laser circles. Upon use, it summons a Baby Skeletron Head pet which follows the player around infinitely. Head segments can retain the velocity of the head or body segment that was just killed. Probes no longer drop hearts. Projectiles now have more descriptive names. All vanilla wings now display statistics such as horizontal speed, acceleration multiplier, vertical speed and flight time. Dungeon Spirit. Uses all attacks regardless of health; it only shoots one wave of astral flame crystals above 50% HP. The combined guardians fire two Holy Rays instead of one, which converge inward towards each other and leave a small gap in between. If attempting to enter the Dungeon before killing Skeletron, Dungeon Guardians spawn once a player reaches 0 depth. Cookies help us deliver our services. Total HP increased to 72,000 (144,000 post-Providence). When the phase begins and at regular intervals afterwards, the Profaned Rocks surrounding the Guardian Defender will detach, then launch themselves at the player in an attempt to hit them. True Eyes of Cthulhu no longer use their deathray attack. Inflicts Extreme Gravity for the entire fight. Do Not Sell or Share My Personal Information, Crimson and Demon Altars will now drop 10. The Slime God Core moves faster. Profaned Guardians - Calamity Mod Wiki Dungeon Guardians are large, very fast (traveling at around 41 mph in all directions), and travel through all blocks. Frost armor is highly recommended for ranged and melee users because Dungeon Guardian is not immune to Frostburn debuff. The Destroyer switches to its Wyvern phase more often as its health lowers. Summonable Dungeon Guardian | Terraria Community Forums If "stunlocked" by the head, grappling a nearby platform or using the Slime Mount will forcibly pull the player out, which can be a lifesaver. Nerfed healer guardian's health from 30,000 / 42,000 to 20,000 / 28,000, and its defense from 38 to 30. Prime Laser and Prime Cannon alternate attacks. It is summoned by speaking to the Old Man at the Dungeon's entrance and selecting the "Curse" option at night. As long as the Guardian Healer is alive, the rock shield will quickly regenerate any destroyed Profaned Rocks. Teleportation occurs more frequently after its hands have been defeated. In this subphase, Yharon teleports, performs two fast charges, then teleports and performs a bullet hell attack before repeating the cycle. Content prior to March 14, 2022 is from the Fandom Terraria wiki. Revengeance Mode is a new gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Expert Mode. You'll get certain items from beating certain bosses. Renamed "Profaned Guardian" (Rock) to "Guardian Defender". Manage all your favorite fandoms in one place! by utilizing Journey Mode Godmode. Increased movement speed. It's used in crafting any 2 of the Celestial Fragments at the ancient manipulator and many other things in the mod itself. Spawns all kinds of slimes when damaged. Clones no longer disappear. The head initially will only have one attack but gains more as the fight progresses. The names of vanilla bosses are italicized. Purchasing Teleporters from the Mechanic / Steampunker NPC and laying them out apart from each other can be a viable strategy. Contact damage increased by 25% and Cursed Flames damage increased by 25%. Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. Nerfed hands' base Boss Rush healths from 1,000,000 to 500,000. Decreased amount of homing skulls fired overall. Nerfed Head DR from 25% to 10%, but Hands now have 10% DR. Buffed hands' Death Mode health modifier from, Buffed Death Mode Skeletron's Hand's health modifier from. When a full set is equipped, it grants the player 2 defense, 5% increased rogue damage and crit chance, the. Calamity Mod Wiki is a FANDOM Games Community. Nerfed the main guardian's health from 120,000 /, Nerfed the defense guardian's health from 50,000 /, Nerfed the healer guardian's health from 34,000 /. If the Guardian Commander is defeated first, the other two Guardians will instantly die. Breastplate now grants 5 defense (instead of 3) and increases rogue crit chance by 3%. Charges more quickly and more randomly in phase 2. Reduced damage from 9000 to 1000 in an effort to prevent the Turtle armor exploit. Total HP increased to 111,000. Altered the rate at which its head cycles between idling and spinning. The AI-reset problem has now been fixed, causing. Stays far offscreen, firing healing orbs rapidly at the other Guardians. The Difficulty Indicator is a UI element that is located to the left side of the player's minimap while the player's inventory is open. For two players, 82% of health is contributed per player, totaling 164% of base (singleplayer) health. When it reaches 50% HP it starts using even stronger red Death Lasers. The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars. For four players, 64% of health is contributed per player, totaling 256% of base health. Dungeon Guardian Burden Breaker drop I heard that there was supposed to be the Burden Breaker as a drop on the dungeon guardian but after 5 kills I still havent dropped it, did it got removed or theres a lesser chance to drop? If the icon is a red skull, it indicates that, If the icon is a red pentagram, it indicates that, If the icon is a brain, it indicates that. Plate Mail now grants 18 defense (instead of 15). The Aquatic Scourge moves faster and vomited sand blasts and teeth travel at a greater velocity. They can be easily avoided by circling Skeletron, which will cause the skulls to curve to reach the player and miss. The ice bombs are no longer fired out every 10 seconds, but 2 waves are released during this attack, then it rapidly charges the player 3 times before repeating the pattern. The main guardian's Flare Dusts no longer produce dust and have a significantly smaller explosion. The defense and healer guardians now take up 3 NPC slots instead of 10. During her Holy Ray phase, she fires two Holy Rays instead of one, which converge inward towards each other, leaving a small gap in between. for 4 seconds. Dungeon Guardians are large, very fast (traveling at around 41 mph in all directions), and travel through all blocks. Its head spins clockwise when the player is going left and counterclockwise when going right. The Dungeon Guardian is an enemy resembling Skeletron's head. Faster projectile speed. Teleports more frequently based on distance from the player. Skeletron - Official Calamity Mod Wiki Body HP increased to 54,000. Head has 25% more contact damage. Contents Speed while spinning is increased, also increases as it loses more health. 4 4 comments Best Add a Comment QualityVote 21 days ago Hi! Dungeon Guardian bug, Calamity : r/CalamityMod - Reddit The alternate ores provide a 5% weaker buff compared to their normal counterparts, due to providing extra defense. Adds two new mechanics into the game, Rage Meter and Adrenaline Meter. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item. It holds three rune slots that help to indicate which Calamity Mod world difficulties are currently enabled: All bosses scale their contact damage based on how fast they are moving relative to their maximum velocity. When Prime Cannon is killed, the Head begins to fire rockets. https://terraria.gamepedia.com/File:NPC_Hit_52.wav, https://terraria.gamepedia.com/File:NPC_Killed_55.wav, https://terraria.gamepedia.com/File:Item_20.wav, https://terraria.gamepedia.com/File:Item_14.wav, Do Not Sell or Share My Personal Information. The battle will progress when the Guardian Defender is defeated. Shoots 5 magic bolts instead of 3 after teleporting. Calamity Ganon is one of the monsters in The Legend of Zelda: Breath of the Wild . https://terraria.wiki.gg/File:NPC_Hit_52.wav, https://terraria.wiki.gg/File:NPC_Killed_55.wav, https://terraria.wiki.gg/File:Item_20.wav, https://calamitymod.wiki.gg/index.php?title=Profaned_Guardians&oldid=209126, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License. Switches between its attacks faster and has increased movement speed. Dungeon Guardian bug, Calamity 10 7 comments Best Add a Comment Onyx915 3 yr. ago Always read the descriptions on your accessories - Ethereal Talisman gives a 6.67% chance for a magic attack to instantly kill a non-boss enemy. In vanilla Terraria, many Hardmode bosses require other bosses to be defeated before they can be fought, creating a linear sequence of progression. The Destroyer's segments take reduced damage from piercing projectiles. For three players, 72% of health is contributed per player, totaling 216% of base health. After reaching 25% health, it will attack 12x as fast. Spawns Cthulhunados during Phase 3, about every 10 seconds. However, the Dungeon Guardian is only immune to Bleeding on, Entering the Dungeon before defeating Skeletron can be survived by quickly using a teleportation device, such as the, To be considered in the Dungeon, the player must be in front of a. One complex but effective way to kill the Dungeon Guardian is to lure it into a circular hoik and throw a boomerang, effectively preventing it from reaching the player while it will constantly be taking damage from the boomerang. After defeating an eye, its attacks will spawn less projectiles that move slower. Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. The Phantasmal Deathray sweeps faster in the first phase, and passes through tiles between it and the player in the second phase. How could you! Turtle armor now only deals 1 damage when deflecting attacks to the Dungeon Guardian. The Guardians are also summoned during the fight against Providence, where they will not attack but instead provide buffs to the boss while active. In Death Mode, the main guardian is immediately able to use all of its attacks. HIGHLY resistant to all forms of damage until the other two Guardians are defeated. However, the attack lasts for a shorter duration. Attacks to a Dungeon Guardian will only deal 1 damage (or 2 for critical hits), regardless of weapon type and accessories. Nerfed base Boss Rush health from 2,500,000 to 1,300,000. Hungry II health increased to 117 and Leech health increased to 100. The Dungeon biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. When the Head reaches 66% health, all limbs still alive are instantly destroyed, and the head itself is able to fire circles of lasers while spinning. Giant Ancient Cores can be obtained by defeating Guardian Stalkers, Skywatchers, and Turrets in battle, but the drop chance is fairly low. The Dungeon Guardian will not spawn unless the player is standing in front of a naturally-spawned Dungeon Wall and is completely below zero depth. Head does not perform the spin attack while any limbs are alive. Total HP increased to 176,400 (224,190 in Master Mode). The Depth Meter or its upgrades are almost mandatory to avoid being caught off-guard. In phase 3 Spazmatism performs the flamethrower attack for less time, stops to hover below the player and fire semi-homing Shadowflame Fireballs, then charges four times. Spawns 3 Sharknadoes in phase 1, in a different pattern. A maximum of 2 can exist at once. The Destroyer gains increased aggression the lower its health, eventually being able to charge similarly to a Wyvern below 50% health. Red lasers inflict On Fire! (On the Old-gen console version, the Bone Key is required for the "Pet Hoarder" achievement.) Now has the ability to occasionally teleport. This deals immense damage and is capable of destroying every block. This will repeat one more time. Moves faster and jumps higher depending on how high the player is. Dungeon - Official Terraria Wiki After reaching 50% health, it will summon. 4 ChadStanceUnlimited 3 yr. ago question: if it works on the dungeon guardian, will it work on Eidolon Wyrm?