These jut out of the ground and prisoners, the flesh cured to leather and roughlylike massive metallic crystals, with scraggly gardens stitched together. . A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. dock, awaiting your arrival. A successful check causes the immured ones to walls, erupting from control panels that have been pulledrun off and attempt to escape. A ship that could navigate the very planes, it was. They 810 A monastery work partysix humanoid prisoners might even repeat the words of Kwalish himself as he (commoners) watched by five cultists and a talks of his extradimensional experiments with glass cult fanaticis seen collecting ore to fuel the baubles, and his efforts to hide his lab inside of one. A creature that hears the sounds can Medium humanoid (eladrin), neutraltell they are imitations with a successful DC 14 Wisdom(Insight) check. They are their ability to speak only in mimicry might make pursued by monks (five cultists led by a cult fanatic). Most newer books are in the original electronic format. Five monks led by an elder oversee a group of twenty prisoners toiling to keep the engines trunk for personal effects, and a table. The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalish's lost research is desperately needed! A glass workshop can Instrument Panels. (The One of the more impressive bits of technology from thecharacter can later note the resemblance between this crashed planar craft, teleportation-field devices consistvisage and the monasterys flayed monks.) If both Garret and Gearbox join the expedition, Gearbox assists the tiefling with his work, even as Garret delights in referring to the modron as Doohickey, Contraption, Thingamabob, and so on. Melee Weapon Attack: +10 to hit, reach 5 ft., one animates up to two boulders it can see within 60 feet of it.target. Marys expertise as a diviner can grant advantage on any characters checks to determine correct passage through the caverns leading to the monastery. It now serves as the monasterys central abbey.The merrenoloths ferry departs from and arrives at thismetallic dock. Creatures. Claw Attack. Creatures. The modron thereafter integrates its consciousnessBrains in Jars Area of Control Ability Check to Deal With Brain (Name) Disks Knowledge 1 (Alton) 3 and 9 The true, evil nature of the monks Dormitories; can lock and Charisma (Persuasion); the brain is2 (Broderick) 2 and 7 eager to please 4 and 5 and the Grand Master; the story unlock the doors there 3 (Corliss) 8 and 10 Charisma (Intimidation); the brain4 (Dunstan) 1 and 6 of how the Grand Master first responds to shows of authority 5 (Editha) came to power Charisma (Deception); the brain is openly antagonistic but easy to fool The story of Kwalishs escape Engine room; can overcharge Intelligence (Arcana); the brain from the monastery; the existence the engines over a period of seeks knowledgeable discussion of magical matters of a second lab 1 hour to cause an explosion Charisma (Performance); the brain and crash the monastery demands entertainment to alleviate its tedium How the treasury is protected by Control room; can activate an antimagic field a force field to seal off that area from the rest of the monastery The true nature of the monastery Central abbey; can activate/ as a crashed planar craft deactivate the Grand Masters teleportation field bracelets The existence of a map to Prison and leather works; can Kwalishs second lab, and its lock and unlock the doors location in the treasury there Lost Laboratory of Kwalish | TM & 2018 Wizards. Hit: 6 (1d8 + 2) slashing damage. The cultist has advantage on saving throwsagainst being charmed or frightened. Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. Armor Class: 20 If the high priest is disconnected (most easily by Hit Points: 200 extracting the helmet and shackles from whats left of Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and her), the clockwork kraken and all ooze-folk in the city deactivate. It can innately castrestoration spell or other magic. The sphinx regains spent legendary actions at the start of its turn. Each disk is identical to first opportunity. I love this module, bought it through D&D Beyond. Ranged Weapon Attack: +5 to hit, range 150/600 Oar. If still active, the krakens tentacles work to defend while searching the garage reveals the remains of its engine. A character such with a successful DC 13 Wisdom (Perception)can pick a cells lock with a successful DC 15 Dexterity check or by any character who has seen the horridcheck using thieves tools. A group of five monks led by an eldermonk can be found here at any time, sleeping, eating,and taking part in decidedly non-monastic activities(gambling, flinging chamber pots at one another,comparing dueling scars, plotting a way to rob thetreasury, and so forth). Garret is a 2nd-level spellcaster. Ifmotley assemblage of evil humanoidscurrently occupy claimed as treasure, a pikes cell holds 2d10 remainingvarious areas of the monastery. The mind flayer is a 10th-level spellcaster. 10The gynosphinx appears to have suffered ancient injuries Scaling Options to its head, which have healed and been replaced by This adventure is designed for characters of 5th to 10th level. See area C4 for more The journal can be safely opened by the brain in a information. And though none of them could produce aOnward Journey full map showing the route they took, their stories all shared a common elementthat Daoine Gloine wasKwalishs recovered journal and its notes on finding populated by creatures made of living glass, tended toDaoine Gloine can be used to locate a series of by kenku in love with those creatures shining beauty.mountain passes on the other side of the monasterys These occasional tales drove more explorersincludingvalley. But described in the Players Handbook. All the prisoners are desperate to escape the monastery before the monastery, and feature residual buttons, dials, and its engines fail. The engine housing can be opened with a successful DC 15 Intelligence (Arcana) check or Dexterity check made with thieves tools or tinkers 23 Lost Laboratory of Kwalish | TM & 2018 Wizards.tools. The sphinx is a 9th-level spellcaster. of the Barrier Peaks as a prelude to arriving at Daoine Alongside countless dead energy cells spread across Gloine. Until the grapple ends, the froghemoth cant use Slam. While doing so, itSpellcasting. I'm going to spend a lot of prep time looking for or making battle maps. 11 27. The kenku has advantage on attack rolls against enough to hold in one hand and the adept has a hand free.any creature it has surprised. The medusa still shards, and numerous oddly shaped glass statues. Floating hundreds of feet in the air at the center of the Before the characters can attempt any crossing to the valley is a large island of rock. 7d100 Trinket d100 Trinket0910 A small thumb-button storage cylinder that 6566 An instruction manual for activating a mysterious,1112 releases a useless iron key when pressed 6768 world-destroying device1314 An unusual heraldic cloak pin that emits a short 6970 A small supple disk that displays weird moving1516 musical fanfare when tapped symbols when placed over either eye1718 A handheld tube that sucks in dust when squeezed 7172 A tiny desk set with large, colorful buttons, each1920 and captures it in a detachable compartment 7374 of which plays a discordant musical fanfare when2122 A scintillating disk of unknown material 7576 pressed2324 A dial that can be twisted to slowly click back to its 7778 A pair of tinted spectacles that reduce the glare of2526 origin, whereupon it emits a loud ringing noise 7980 the sun when worn2728 A hovering, apple-sized orb of metal that follows 8182 An inflatable bedroll made from an unknown2930 you around 8384 material, and which slowly deflates when used3132 The petrified cocoon of an unknown insect 8586 A rod tipped with a blunt metal pincer whose grip3334 A bronze gauntlet set with many slots, and which 8788 can be adjusted by turning a screw violently expels any object pressed into those slots 8990 A battered helmet with a transparent orange visor3536 A box that plays an illusory message in an unknown 9192 that flips into place when donned3738 language when opened 9394 An animated map of a mysterious city that appears39 40 A rod that causes you to forget the last five minutes 9596 to be tracking the movements of five creatures41 42 when you press a button near its tip 9798 A cylinder of mist that holds your hair perfectly in43 44 A palm-sized cylinder that emits a harmless ray of 9900 shape when sprayed onto your head45 46 glowing blue light when squeezed A talking wand that tells you the name of any plant47 48 A bead that suppresses your hearing when secreted you point it at inside either ear, causing you to be deafened A metal bracelet that displays the number of steps4950 An amulet that displays your current health as a youve taken since your last long rest5152 green bar above your head, with the bar retracting A tiny handheld device that projects a glowing dot5354 as your hit point total decreases onto whatever you point it at5556 A casket containing one hundred tasteless blue pills A rectangular piece of glass that displays a twelve-5758 that produce no discernible effect when swallowed digit countdown on its surface5960 A metal mechanical puzzle with no apparent A wall chart of mysterious formulae arranged into a6162 solution color-coded grid6364 A metal spinning top that never tips over when A handheld device that solves any math problem spun you input using its buttons Two strips of cloth-like material, each coated with a A ball of speckled brown fur that appears to be alive soft, hair-like fuzz on one side A complicated crystal board game that you dont A simple wire pyramid that preserves any know how to play foodstuffs it is placed over A large glass rectangle that displays a storm of A star chart labeled in an unknown script black and white patterns when you press a button A rectangle of black glass that displays on its underside indecipherable arcane runes when you swipe your finger across it Part 2: Monastery of A schematic that shows the inner workings of an the Distressed Body impossibly complex device An odd pair of comfortable shoes made from The known route of Kwalishs original expedition ends supple, multicolored material at the series of tunnels leading into the Barrier Peaks, A mirror that makes you appear more beautiful with no sense of how that long-lost company proceeded. paralyzed, petrified, prone, restrained, stunnedA target can repeat the saving throw at the end of each of its Senses blindsight 60 ft., passive Perception 11turns, ending the effect on itself on a success. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) Hit: 8 (2d4 + 3) slashing damage.poison damage. into the prison cells at area M6. The sprite magically turns invisible until itattacks or casts a spell, or until its concentration ends (as ifconcentrating on a spell). victimsboth willing and unwillingto stand before the To reduce the travel time to the lost city to nothing,you might have Kwalishs notes provide instructions Lost Laboratory of Kwalish | TM & 2018 Wizards.for reopening the planar archway in area M3. Thoughfriendly terms with Kwalish, he indicates that although surprised by visitors, Kwalish listens to the charactersthe powered armor is still being researched, it requires and might even be willing to bargain for whatevera test subject. Foes) hunts one or more of the characters for breaking As a more integral part of a Waterdeep: Dragon Heist some cosmic contract.

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